Terrordrome version 1.0

Menu pro

Ladies and Gentlemen, for the first time for many of you, here is a video of TRDM 0, the prototype, the thing that started it all a decade ago.
This video take us back to 2005 when the very first version of the game came out! Horror mixed with laughter I’d say if we consider the totally out-dated graphic quality!
This is before the Terrordrome game you guys know and play now. It’s a 2 characters demo and looks quite funny compared to the actual final version! We’ve come a long way!
Grab your pop-corn and enjoy :-).

https://www.youtube.com/watch?v=5ZLW7-UClns

Website is back!

banner

Website is back!

Althought not completely finished yet, it comes with a brand new design. All the missing sections will be filled during the next days. A big thank to Rob Caprilozzi from http://www.horrornewsnetwork.net/ who helped me redesign and put the site back up!
It will also act as a blog, so I will be able to drop news and other kind of notes more often.

Happy Friday the 13th day!

happyfriday

Hello Terrordrome fans!

Our main site is currently down because of the admin’s account is not renewed and it won’t be for some time as there’s no money left for it. So I’ll leave here TRDM download link for newcomers.

The link is down already.

And by the way, happy Friday the 13th!

A new community manager!

Hello Terrordrome fans!

My name is Pawe? Dzier?anowski and I am a new community manager.

As the manger I’d like to tell you people that version 2.9.9 has got working multiplayer. So if you want to try it, read these steps:

1. Go to Terrordrome folder (default path is C:\Program Files (x86)\Huracan Studio\Terrordrome The Game)
2. In this folder, find a file named “launcher.bat”. Launch this file.
3. You should see a window where you can join the server as host or client. Choose one of these and click OK. Please note that you shouldn’t change any other options here, but you can edit information about you in “User profile” tab.
4. The program will ask you where’s “Terrordrome_Final.exe”, just browse it and select that file in your TRDM folder.
5. If everything went well, you should be in the server.

Here are two my replays to show you people how me and other players play.
https://www.youtube.com/watch?v=UUDieUS_g8I
https://www.youtube.com/watch?v=n-4H7QHEzUs

BUT there are some flaws of multiplayer. First of all, I am running this server and my PC needs to be running too. That means sometimes you won’t be able to join, because simply the server won’t be running.
There was a time when the server was working all day and night, but previous community manager cannot host the server anymore (real-life issues). That’s everything I could do for TRDM to keep it alive.

Version 2.9.9, plus Russian version made by Rostislavs Pimberis and Ilya Volodin.

The download link to the final version (2.9.9) has finally been updated and a Russian version is also available on the website!

http://www.terrordrome-thegame.com/download.html

Now you can have access to the very final product in the website download section as well as an entirely new Russian translated version of the game thanks to 2 brave fans: Rostislavs Pimberis and Ilya Volodin.
These guys not only translated the whole plot for every character but also integrated the sounds of the Russian movies. If you’re a Russian player, you have to get this version! Spasibo guys!
https://www.youtube.com/watch?v=TW76Oam2y9Q

TRDM2 narrative direction.

narrative

While LoL is in the making, I’d like to share my thoughts on Fighting Games Storylines and where I want to take TRDM2 own Storyline.
Well basically there is not much to say about fighting game stories in general as it’s gotta be the ingredient they lack the most. Indeed a fighting game relies mostly if not entirely on a solid gameplay mechanic, the rest seems pretty much to be very incidental.
Since I’m not familiar with every game mythology I’ll take the exemple of Street Fighter to illustrate my thinking.
While SF basically started it all with a genius fighting model mechanic, it cannot be said the same for its storyline which is practically inexistent and boring at best. The characters have no depths at all, their motives to engage in this contest are pretty limited and childish and the whole plot is (IMO) mindless.
If I take a look at all other Japanese fighting games, I can usually see a similar childish story driven pattern. (Don’t even get me started with the anim cute girly trend syndrome)
In comparison Mortal Kombat undeniably comes up with a far more interesting and mature plot. The way the story unfold in the last MK installment is also really well done.
So TRDM will lean more toward MK’s approach when it comes to tell a story. But is there a way take it even further? I say yes 😉
As a fan of Horror/Sci-fi/ that I am and as far as I’m concerned, I usually tend to relate to the characters and immerse myself into a story when it gots some real/truth element in it. When I think the story could eventually take place in reality that’s when I feel carried and I feel compelled to know more about it. I can’t relate to unrealistic character’s behavior or absurd stories. Don’t get me wrong I love fantasy/sci-fi/strange universe, but it gotta make sense to me. It’s gotta be subtle and posess a clever spirit.
So how am I gonna to implement this into TRDM2? I want to build a narrative structure where the story will requier compelling characters and where characters will need a compelling context.
I want the player to like the characters not only for their style but feel for them and wanting to dive deeper into their motive and own story.
In the end, I want the player to enjoy a great fighting game and feel a deep curiosity in the story and its element, just when you watch and enjoy a cool movie but you don’t fully understand the meaning the first time you see it and requiers you to dig deeper inside what the author is really trying to tell.
Just give us the time to develop all this and we might bring something new to the table .