LoL Project gets a name, a face and a poster!

lolpromo

Hello everyone. It’s time to reveal a little bit more details about our current project with a Poster-teaser. That’s right LoL doesn’t stand for “laughing out loud” but for Land Of Labyrinth. The upcoming game of our team.
The title says it all, LoL is an Fantasy adventure game that takes you on a journey through labyrinthic landscapes, starring Sven as the main character.
Ever wonder what it feels like to get lost in a gigantic maze populated with fantastic creatures? I do, and this is the reason why I created this game.
Indeed Jim Henson‘s”Labyrinth” movie has been my primary source of inspiration but also the interactive books from the Black Eye collection (very popular in Europe in the 80’s), Tolkien’s Lords of the Ring and all about these mystical worlds featured in books and films.
At this point We have an Alpha of our first level and it’s already fun to play.
Although the game seems like a classical 3rd person action game at first glance, it doesn’t really use any of the popular formulas of Fantasy adventure games. It’s not an RPG, it’s not a MMORPG or RTS (or any other acronyms) though it seems to share some similarities with Dungeon games.
Because of these reasons the game is a bit experimental and as we build it we test it along the way, we change and adapt things, refining the game to get the best of a labyrinth experience.
What can you expect from Land Of Labyrinth? It’s primary an adventure game that put your sense of direction to the test.
The game is divided in several levels, each one of them with a unique themed decoration.
There is a stealth system as well as a fighting system since both skills are requiered to complete the levels.
And there are also many different creatures, but not all of them are foes; secret to be found, special items, magic, and much more!
We will launch a Kickstarter campaign once we have our first level nearly completed so we can show some gameplay videos.

At first, I just wanted to introduce the hero but I eventually ended up creating this poster.
I hope you’ll like it. C&C welcome!

Version 2.9.6 has been released!

Time for a new version this is a small update to address small issues with the game here is the change log

Download Link for TRDM-Final-2.9.5 to 2.9.6.exe download file size is 2.6 mb!!

The link is outdated!

New Patch system to reduce download size this looks for what is changed and applys them to the files you must have the full install of version 2.9.5 for this update to work

Game version now displays in bottom right corner of Game Mode screen removed from file name

Made Tallman’s W.Weapon attack faster on stand and crouch

Fixed Arm issue on Ash’s grabs

Reduced Damage on Jason Classic’s Fork Unleashed

Fixed Jason Classic’s Helper Vs. Chucky while using Fork

Changed Ghostface Standing and Movement Hitboxes

Ash’s Crouch Hitboxes made taller

Added more invulnerability frames to Chucky’s Spin Unleashed

Limited Myer’s Upper Slash in combos

Please note once again you must have this installed for this patch to work this game version 2.9.5

So if you don’t have version 2.9.5 please download and install then download and install the 2.9.5 to 2.9.6 patch

Terrordrome Version 2.9.5
The link is outdated!

Also in a hour I will be stream live
http://www.twitch.tv/acidsama

Version 2.9.5 has been released!

Finally it’s release time for Version 2.9.5

Here is the patch notes for this version

-NEW netplay Client based off of Telepone MTSP

-Minior Fixes to Hit Sparks

-Fixed issue were Herbert West freezes after helper hit VS. Pumpkinhead or Mid Air Opponent

-Fixed Block Infinite with Herbert West and also Acid Bottle Infinte vs Leatherface

-Fixed missing sound on Pumpkinhead losing (causing music to turn off)

-Added more recovery to Pumpkinhead’s Unleashed 1

-Added more recovery to Pumpkinhead’s crouch kick

-Addded more recovery to Pinhead’s crouch punch

-Chucky’s AIr Nail Gun no longer causes hard knockdown

-New Move for Tallman Sphere Saw Rush command in pause menu

-Fixed issue for Tallman’s Telegrab was causing infinite on characters except Leatherface

-Fixed issue for when Tallman’s Telegrab cancelled out when hit by a Sphere Mine(Tallman Frozen)

-Fixed issue that would cause a dizzy state instend of pulling out a arrow VS mid air arrow hit

-Added Wall Bounce after Classic Jason Anti Air Fork (Combo Possibities)

-Fixed issues where Pumpkinhead’s Earthqukae stomp won’t hit a opponent from far if walking backwards

-Made Myers Unleashed 1 have 4 hits at ending for style changes (Damage the same)

-Fixed issue when Ghostface calls helper when back to corner helper now runs on proper side

-Fixed issue that would cause Matt Cordell to have infinte helpers

-Matt Cordell can no longer cancel crouch kick to taser

-Fixed issue that when using pause and pressing Kick+S.Weapon+Select buttons reset feature combo numbers display from last combo in verse or training

-Made Candyman’s Teleport Dive command work in Air becomes a Diving Attack

-Candyman’s Jump Weapon Attacks now cancel to Air Diving Attack

-Classic Jason can now cancel to his weapon swtich from Normal Attacks

-Leatherface’s Trap now comes out faster

-General fixes to moves causing too much push back

-Candyman and Tallman Arrow Pull out longer (Kyle O’Neil)

-One last thing the install folder is now Terrordrome_Final version numbers will not be included

Game Installer:
The link is outdated!

Optional Install Terrordrome Related Profile Backgrounds for netplay

The link is outdated!

Just rename to ProfileBG.png and put in your online\rsrc folder

And also it looks like the wins and lose are just personal records they are not seen by other players

Version 2.9.4 has been released!

New Version 2.9.4 here is what to except in this new update

-General Text Fixes To EXE
-Unleashed Moves now have invulnerabiliy frames
-Special moves got more invulnerabiliy frames
-Added invulnerabiliy frames to Body Slams
-Tallman and Pinhead have grab escape animations
-Fixed a issue were players could grab escape special moves
-Fixed Infinite Grab loop when Matt Cordell Counters
-Fixed Infinite kick with Matt Cordell (Character Specific)
-Fixed U.Jason Kick loop when using Recharge
-If U.Jason is below 20 health points he can use Recharge instead of 9
-Candyman Spin at wall missing sprite replaced
-Fixed Herbert West stun on Defeb
-Fixed issues were characters would disappear on losing a match
-Herbert West Full Combo String doesn’t cause knockdown
-Herbert West jump Punch causes hard knockdown
-Made Herbert West Unleashed 1 animation faster

The link is outdated!

This is a 811 mb download enjoy everyone

Version 2.9.3 has been released!

Alright files are back up and fixes are there for Matt Cordell

And here is the list of fixes that made the game go up to version 2.9.3

-Game version changed due to user confusion
-Game patches 1 and 2 intergrated
-Fixed issue were Chucky won’t perform a jump punch attack
-Fixed issue were Chucky would cancel out of Voodoo when using stab command
-Chucky Voodoo projectile blockable now
-Matt Cordell Taser attack blockable now
-New Move added to Matt Cordell (Counter)
-Fixed issue were characters would float in mid air
-Ash Boomstick no longer auto reloads after performing air version
-Myers down + punch and also Ceiling punch enabled to OTG
-Myers Ceiling Punch now has a Earthquake Effect
-Ash and Tallman can now ump cancel from Crouching S. Weapon
-Tall man jump loop fixed VS. large characters
-Tall man tele grab fixed VS. mid air opponent or falling opponent
-Fixed issue where first hit in training would auto recover health
-Fixed issue were characters couldn’t grab a dizzy opponent
-Undead Jason and Classic Jason arrows cause opponent to pull arrow out after mid air hit
-Myers helper now hits a dizzy opponent
-Freddy’s Worm Unleashed Attack boxes extended
-Freddy’s Long Arm hit boxes width increased
-Candyman can no longer do Air Pounce over and over
-Fixed issue were stages would somethings cause a black screen

And like before download all files the .pak files are for the installer

All you need to do is run EXE and play

The link is outdated!

Jeff Wheaton

claivius

I just wanted to point out that we have awesome fans right here and around the world. People who supported the project all the way from the beginning and others who got involved by giving us feedbacks, positive and negative comments (both are of a great help) not mentioning those who reported lists of bug so we could continuously improve the game.
One of them is certainly Jeff Wheaton whose Metal band Clairvius track: “Immortal Truth (Instrumental version)” can be heard in the credits of Terrordrome.
He also made a generous donation of 500$ to the team last month! I will see how much this can help to print a small batch of TRDM T-shirts since some people showed interest in getting one of these.
Jeff, thanks again bro, we love you 🙂

Don’t forget to check his FB page out:
https://www.facebook.com/#!/clairviusband

Version 2.9.2 has been released!

Patch 2 is out here is the patch notes

-Fixed issue were lifebar disappers between rounds
-Fixed issue with character afterimage on stand loop after round 1
-Changed helper icons to not display after use
-Fixed infinite combo chain loops with Pinhead
-Fixed infinte combo with combo string plus teleport with Pinhead
-Made Chucky’s hit boxes taller on all standing moves
-Gave Freddy more range on standing punch
-Fixed issue where Mid Air character can jump out of Pinhead’s Unleashed 2
-Fixed issue where Afterimage stays on character when Tele grabbed by Tallman
-Removed loops founded by Hanzo
-Grab Loops removed
-Fixed issue with blood from Tallman and Undead Jason
-Shorter Wait time on Pinhead Intro
-Fixed intro text on a few characters
-Fixed Herbert West shadow
-Fixed Pumpkinhead shadow
-Fixed issue that caused characters to not defend theirself on get up
-Made Pinhead Forward Chain have less range and removed second hit

NOTE: In this Patch download all files TRDM-Final-Patch2.exe and TRDM-Final-Patch2-disk2.pak then TRDM-Final-Pumpkinhead fix.exe

Install the Patch2.exe then install Pumpkinhead fix

One note I forgot to include is netplay ini file should include changes to username and should have your path automatically set for your game

The link is outdated!

Version 2.9.1 has been released!

Patch 1 Released

Notes

– Pumpkinforest stage music fixed
– Characters pausing after fight in Round 1 fixed
– In game move list now completely fixed
– Fixed exe to show unused button (Netplay issue)
– Fixed small issue on Tallman’s Telegrab
– Intro removed due to crashes new one coming soon
– Other minor fixes

The link is outdated!