Hello Terrordrome fans!
My name is Pawe? Dzier?anowski and I am a new community manager.
As the manger I’d like to tell you people that version 2.9.9 has got working multiplayer. So if you want to try it, read these steps:
1. Go to Terrordrome folder (default path is C:\Program Files (x86)\Huracan Studio\Terrordrome The Game)
2. In this folder, find a file named “launcher.bat”. Launch this file.
3. You should see a window where you can join the server as host or client. Choose one of these and click OK. Please note that you shouldn’t change any other options here, but you can edit information about you in “User profile” tab.
4. The program will ask you where’s “Terrordrome_Final.exe”, just browse it and select that file in your TRDM folder.
5. If everything went well, you should be in the server.
BUT there are some flaws of multiplayer. First of all, I am running this server and my PC needs to be running too. That means sometimes you won’t be able to join, because simply the server won’t be running.
There was a time when the server was working all day and night, but previous community manager cannot host the server anymore (real-life issues). That’s everything I could do for TRDM to keep it alive.
The download link to the final version (2.9.9) has finally been updated and a Russian version is also available on the website!
Now you can have access to the very final product in the website download section as well as an entirely new Russian translated version of the game thanks to 2 brave fans: Rostislavs Pimberis and Ilya Volodin.
These guys not only translated the whole plot for every character but also integrated the sounds of the Russian movies. If you’re a Russian player, you have to get this version! Spasibo guys!
Before Terrordrome there was: Twisted Fate! Check this video made by co-creator Kris Kazmer.
While LoL is in the making, I’d like to share my thoughts on Fighting Games Storylines and where I want to take TRDM2 own Storyline.
Well basically there is not much to say about fighting game stories in general as it’s gotta be the ingredient they lack the most. Indeed a fighting game relies mostly if not entirely on a solid gameplay mechanic, the rest seems pretty much to be very incidental.
Since I’m not familiar with every game mythology I’ll take the exemple of Street Fighter to illustrate my thinking.
While SF basically started it all with a genius fighting model mechanic, it cannot be said the same for its storyline which is practically inexistent and boring at best. The characters have no depths at all, their motives to engage in this contest are pretty limited and childish and the whole plot is (IMO) mindless.
If I take a look at all other Japanese fighting games, I can usually see a similar childish story driven pattern. (Don’t even get me started with the anim cute girly trend syndrome)
In comparison Mortal Kombat undeniably comes up with a far more interesting and mature plot. The way the story unfold in the last MK installment is also really well done.
So TRDM will lean more toward MK’s approach when it comes to tell a story. But is there a way take it even further? I say yes 😉
As a fan of Horror/Sci-fi/ that I am and as far as I’m concerned, I usually tend to relate to the characters and immerse myself into a story when it gots some real/truth element in it. When I think the story could eventually take place in reality that’s when I feel carried and I feel compelled to know more about it. I can’t relate to unrealistic character’s behavior or absurd stories. Don’t get me wrong I love fantasy/sci-fi/strange universe, but it gotta make sense to me. It’s gotta be subtle and posess a clever spirit.
So how am I gonna to implement this into TRDM2? I want to build a narrative structure where the story will requier compelling characters and where characters will need a compelling context.
I want the player to like the characters not only for their style but feel for them and wanting to dive deeper into their motive and own story.
In the end, I want the player to enjoy a great fighting game and feel a deep curiosity in the story and its element, just when you watch and enjoy a cool movie but you don’t fully understand the meaning the first time you see it and requiers you to dig deeper inside what the author is really trying to tell.
Just give us the time to develop all this and we might bring something new to the table .
Well hello there!
I wanted to talk about why I chose to make another game instead of directly starting TRDM2. Here are the reasons why:
While I certainly enjoyed making TRDM, it also took me about 9 years of my spare time and I really felt like “taking a break” before jumping onto a sequel. Also, the way I work on games start with a lot of time spent only thinking about what the next project will be and searching ideas around it. I had this concept of Land of Labyrinth while TRDM was being completed and felt like this could be the next commecial project of my company. I thought it would be nice to explore other universes that I also love (Fantasy being one of them) and it would give me the time to think and gather ideas for TRDM2. So even though I know there are a lot of people craving for a TRDM sequel, I still need the time to prepare it technically and artistically to deliver the best possible game.
Right now, I’m in the middle of LoL Production but I already have nice ideas for TRDM2 and I will continue to explore them while I’m developing Land of Labyrinth at the same time. So please help me support this new project and you’ll be automatically supporting TRDM2 in the process. I’m in the final stages of preparing a Kickstarter campaign for Land of Labyrinth, with a nice description and video. I’m still working on the rewards (digital and also physical) which is IMO one of the hardest part of the campaign. Maybe you can help me by talking about your previous backer experience and what do you expect from video game projects and their perks in Kickstarter or Indiegogo.
I’ll keep posting more stuff in the next days about this project, so stay with me!
I know I haven’t posted anything recently but I’ve been preparing the Kickstarter campaign for Land Of Labyrinth and I didn’t want to show anything until then. But I still wanted to share an illustration with you before the campaign launches (2 more weeks if everything goes right). This is what one of the many labyrinths will look like. There are other illustrations in the work right now, just in time to promote the game on kickstarter.
I hope you people will have a look at this new project and hopefully you’ll like it enough so you want to pledge something to make this happen. Please share the news and be ready when the kickstarter is up 😉
One more interview for your to read guys!
TRDM2 survey results:
2 weeks after posting the thread “Original vs Copycat” here are the results of the answers collected. 91 answers is good enough to have an idea what people think. This kind of survey is useful as it helps us refining TDRM2 concept.
Regarding a game featuring horror movie icons it comes as not surprise that a majority of people wants the real deal, they want the original, the licensed characters.
The other half are alright with alternative options like have copycat characters or a custom system to (re)-create your favorite character.
As I already stated before, obtaining various popular licenses at the same time is way out of reach. Terrordrome has been around for some time now, any big company could have reproduce the concept by now, yet it didn’t happen, and I assume you all know the reasons why (I’m not gonna go throught the subject all over again). This is why Terrordrome 1 exist, to give people the opportunity to play with the real deal, for free, since there is little chance this very concept comes to life in a commercial way.
So what Terrordrome2 will be about? There seems to be a lot of people who see it as some kind of remake or recreating the same game with fancier graphics (and more licensed characters). But as I stated in an old interview years ago, when I created TRDM I had in mind I could take it further with other movie genre mixed in. I imagined having guys like Terminator, alien, Snake plissken in an extended ultimate version of TRDM.
So what we intend to do with the sequel is headed to a cross-over genre fighting game. Whenever it will be possible to have classics like Frankestein or Dracula, we will add them with a very personal flavor. As for licensed characters, we want to have the customization system, from there people will be able to reproduce their favorite slasher guy, crazy clown type or anything weird enough to compete against crazier opponent.
THEN, if things go right, why not raise a crowdfunding to add a specific character that the custom sytem wouldn’t be able to manage closely enough to the source material?
Untill then, stay tuned as we’re working on Land of Labyrinth, an adventure-survival fantasy game. Hopefully the game will be out by the end this year and provide the team with sufficient financial ressources to fully get TRDM2 project on track!
TRDM featured characters from very popular horror franchise. People were able to play as their favorite horror Icon. That’s why the game always remained free.
With TRDM2, we would like to create a commercial game with the same spirit as the first game but we certainly can’t afford to buy every character licenses featured in TRDM (remember or re-read one of my previous comment “My take on Terrordrome and the video game industry”.
So the question is, how important to you is to play as your favorite character in a game? Does it have to be the real deal (the authentic licensed character and storyline), or are you happy with a character that has similar appearance to the original (parody, look alike, customized model).
Let us know what is relevant for you in this one question survey: https://
And leave us a comment please, together we’ll try to create the best horror fighting game in the market!