TRDM2 survey results:
2 weeks after posting the thread “Original vs Copycat” here are the results of the answers collected. 91 answers is good enough to have an idea what people think. This kind of survey is useful as it helps us refining TDRM2 concept.
Regarding a game featuring horror movie icons it comes as not surprise that a majority of people wants the real deal, they want the original, the licensed characters.
The other half are alright with alternative options like have copycat characters or a custom system to (re)-create your favorite character.
As I already stated before, obtaining various popular licenses at the same time is way out of reach. Terrordrome has been around for some time now, any big company could have reproduce the concept by now, yet it didn’t happen, and I assume you all know the reasons why (I’m not gonna go throught the subject all over again). This is why Terrordrome 1 exist, to give people the opportunity to play with the real deal, for free, since there is little chance this very concept comes to life in a commercial way.
So what Terrordrome2 will be about? There seems to be a lot of people who see it as some kind of remake or recreating the same game with fancier graphics (and more licensed characters). But as I stated in an old interview years ago, when I created TRDM I had in mind I could take it further with other movie genre mixed in. I imagined having guys like Terminator, alien, Snake plissken in an extended ultimate version of TRDM.
So what we intend to do with the sequel is headed to a cross-over genre fighting game. Whenever it will be possible to have classics like Frankestein or Dracula, we will add them with a very personal flavor. As for licensed characters, we want to have the customization system, from there people will be able to reproduce their favorite slasher guy, crazy clown type or anything weird enough to compete against crazier opponent.
THEN, if things go right, why not raise a crowdfunding to add a specific character that the custom sytem wouldn’t be able to manage closely enough to the source material?
Untill then, stay tuned as we’re working on Land of Labyrinth, an adventure-survival fantasy game. Hopefully the game will be out by the end this year and provide the team with sufficient financial ressources to fully get TRDM2 project on track!