TRDM2 narrative direction.

narrative

While LoL is in the making, I’d like to share my thoughts on Fighting Games Storylines and where I want to take TRDM2 own Storyline.
Well basically there is not much to say about fighting game stories in general as it’s gotta be the ingredient they lack the most. Indeed a fighting game relies mostly if not entirely on a solid gameplay mechanic, the rest seems pretty much to be very incidental.
Since I’m not familiar with every game mythology I’ll take the exemple of Street Fighter to illustrate my thinking.
While SF basically started it all with a genius fighting model mechanic, it cannot be said the same for its storyline which is practically inexistent and boring at best. The characters have no depths at all, their motives to engage in this contest are pretty limited and childish and the whole plot is (IMO) mindless.
If I take a look at all other Japanese fighting games, I can usually see a similar childish story driven pattern. (Don’t even get me started with the anim cute girly trend syndrome)
In comparison Mortal Kombat undeniably comes up with a far more interesting and mature plot. The way the story unfold in the last MK installment is also really well done.
So TRDM will lean more toward MK’s approach when it comes to tell a story. But is there a way take it even further? I say yes 😉
As a fan of Horror/Sci-fi/ that I am and as far as I’m concerned, I usually tend to relate to the characters and immerse myself into a story when it gots some real/truth element in it. When I think the story could eventually take place in reality that’s when I feel carried and I feel compelled to know more about it. I can’t relate to unrealistic character’s behavior or absurd stories. Don’t get me wrong I love fantasy/sci-fi/strange universe, but it gotta make sense to me. It’s gotta be subtle and posess a clever spirit.
So how am I gonna to implement this into TRDM2? I want to build a narrative structure where the story will requier compelling characters and where characters will need a compelling context.
I want the player to like the characters not only for their style but feel for them and wanting to dive deeper into their motive and own story.
In the end, I want the player to enjoy a great fighting game and feel a deep curiosity in the story and its element, just when you watch and enjoy a cool movie but you don’t fully understand the meaning the first time you see it and requiers you to dig deeper inside what the author is really trying to tell.
Just give us the time to develop all this and we might bring something new to the table .

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